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An evocation specialist is called an evoker. An enchantment specialist is called an enchanter.Įvocation: Spells that manipulate energy or create something from nothing. Unlike the other specialists, a diviner must give up only one other school.Įnchantment: Spells that imbue the recipient with some property or grant the caster power over another being. A divination specialist is called a diviner. A conjuration specialist is called a conjurer.ĭivination: Spells that reveal information. An abjuration specialist is called an abjurer.Ĭonjuration: Spells that bring creatures or materials to the caster. Spells that do not fall into any of these schools are called universal spells.Ībjuration: Spells that protect, block, or banish. The eight schools of arcane magic are abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, and transmutation. She may not change either her specialization or her prohibited schools later. Spells of the prohibited school or schools are not available to the wizard, and she can’t even cast such spells from scrolls or fire them from wands. At this time, she must also give up two other schools of magic (unless she chooses to specialize in divination see below), which become her prohibited schools.Ī wizard can never give up divination to fulfill this requirement. The wizard must choose whether to specialize and, if she does so, choose her specialty at 1st level. She also gains a +2 bonus on Spellcraft checks to learn the spells of her chosen school.
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Specialization allows a wizard to cast extra spells from her chosen school, but she then never learns to cast spells from some other schools.Ī specialist wizard can prepare one additional spell of her specialty school per spell level each day.
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If desired, a wizard may specialize in one school of magic (see below). A school is one of eight groupings of spells, each defined by a common theme.
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